As the Example Applications below will demonstrate
The Game World/Environment
We can change any part of the game worlds that exist already, create a whole new world for you, or anything in between, we have a vast library of assets that can be brought to bear to create all kinds of environments, or our team can create new assets especially for your project.
In Game Characters
We can customise everything about the in game characters(sometimes called non player characters or NPC's) from change the colouring of the existing characters we have to creating entirely new characters, we can also script their actions and conversational skills to suite your learning outcomes.
Conversations and Scenarios
We can script any number of conversations for the player to work through, presenting them with various decision points. These conversations can included minigames and can also be tracked by our assessment system for review later. It is also possible to completely customise the scenarios the player plays through, scenarios link the overall game play, connecting the different challenges contained in the game; this way we can replicate any business process and map the players ideal route through with associated side routes, red herrings, and shortcuts.
Mini Games and Side Challenges
Our platforms makes creating custom mini games within our existing template very simple, this can be used to further spice up the general scenario or replicate a specific challenge or process from the workplace; this could extend to using machinery or using a specific computer based process.
Online Hosting and Deployment
As with all TPLD products your new application would be hosted on TPLD's Games Based Learning Management System - specially developed to deal with the complex requirements of serious games, this makes deployment to your organisation quick and simple, on a system that encourages use and reuse.
The main learning outcomes focus on developing the four functions and skills required by a project manager to manage a project. The module will help the user to identify their strengths and weaknesses as a functional manager and allow them to develop the skills required for project management. The game allows the user to learn, practice and develop the following skills and competencies...
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Teaching the process of requirements collection and analysis, the first stage of the database application lifecycle. The purpose of the game is to simulate the gathering of requirements in an organisation. The requirements are gathered by exploring the environment and asking particular questions to Non Playable Characters (NPCs) and interacting with objects. This requirments capture game is a prototype and the purpose of the evaluation is to determine how it can be improved.
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The primary objectives of the B2B Sales Simulator is to:
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