The Custom Build Process
Overview

In order to get to an effective design and ultimately to a specific development TPLD recommend the use of the following process. This is designed to build in natural check point at key stages of the development to allow the client to continually review and de-risk, as much as possible, deployment cost and issues.

Customisation Project Plan
This plan correctly positions each part of the customisation and shows how the work relates and depends on each task. This provides a functional project plan template from which a customisation can be planned.

Design Guide
This provides information on how to correctly position each part of the game and not over-use any single aspect as well as information about what makes a good scenario, dialogue and constraints etc.

Guide to Game Flow Planning
Information about how to plan the high level game flow on paper and with pre-defined templates, then lay this out within the scenario tool (with key info in and out, use this to guide creation of strands/meetings, where it all comes from (sources and documents).

Guide to Strand Flow Planning
This provides guide on how to layout the logistics of the dialogue (inputs, outputs, key info, etc.) and should be completed before starting to enter content into the dialogue tool. Ideas related to application of the design guide (i.e. how is the 'design guide' being applied to this meeting and why is it going to be, fun, effective, informative) should also be recorded.

Dialogue Strand Creation Overview Video
Walkthrough for using all the features and how to create a short meeting with the dialogue tool

Dialogue Strand Creation Mini Videos
Walkthough each individual feature of the dialogue tool.

Dialogue Strand Creation Reference Pack
Reference guide for using the tool

Technical Guide to Dialogue Strand Creation
Guide to setting up the tools, backing up content and work flow


Example requirements are listed below however this would require validation and particular focus on the customer specific requirements.

  • Content must address/reinforce/validate selling competencies.
  • The simulation should be highly-interactive with multiple path choices for user to navigate through.
  • The simulation should provide a summary of the user choices with coaching for improvement.
  • This summary should be printable as well as downloadable so the user may access for future reference.
  • The simulation should bookmark if user must leave prior to completion.
  • The simulation should be accessible user after successful completion.
  • The simulation could include activities that reinforce prior learning (i.e. role-playing) with the opportunity for the student to receive feedback as well as a means to develop an action plan.